Thursday, January 3, 2013
Theory a correct armor and resistance 10:1.
Recently seen a lot of people in the theoretical debate 10:1, part of the understanding is there is an error, they generally agreed that:
6000 Armor 400 resistance, armor: Resistance = 15:1 (15:00 Armor 1:00 Resistance equivalents)Diablo 3 gold
Armor: Resistance = 10:1 (10:00 1:00 Armor equivalent resistance 5000 Armor 500 resistance.)
Armor: Resistance = 5:1 (5:00 Armor 3000 Armor 600 resistance, equivalent resistance 1:00)
7000 Armor 1000 resistance Armor: Resistance = 7:1 (7:00 Armor 1:00 Resistance equivalents)
This view is wrong, let me talk about the wrong in what place. We start talking about ehp formula, of course, the EHP formula only consider the armor and resistance factors.
EHP = HP / {[3000 / (3000 Armour)] × [300 / (300 resistance)]}
Simplification of this formula, you can get the EHP = (HP/900000) × (3000 Armor) × (300 resistance)
(3000 Armor) × (300 resistance) the greater the value, ehp of greater value because "HP/900000" value. So there will be a most simplified formulaD3 Gold
Y = (3000 Armor) × (300 resistance) So, if you want to compare revenue between armor and resistance, should be (3000 Armor): (300 Resistance)
Therefore, the correct ratio should be
6000 Armor 400 resistance (3000 Armor): (300 resistance) = 13:1 (1:00 13:00 Armor equivalent resistance)
5000 Armor 500 resistance (3000 Armor): (300 resistance) = 10:1 (10 Armor 1:00 Resistance equivalents)
3000 Armor 600 resistance (3000 Armor): (300 resistance) = 20:3 (20:00 Armor equivalent resistance 3:00)
7000 Armor 1000 resistance (3000 Armor): (300 resistance) = 100:13 (100 points Armor 13:00 Resistance equivalents)
So under normal circumstances, the revenue according to the measure of armor and resistance in the ah on optional equipment. But in fact, translated by simple addition and subtraction, and the ratio of the resistance of Armour has changed, and there is a slight change to the original ratio. So if you want to get more precise information, we need a more rigorous formula. Taking into account the time in the facelift, the original armor and resistance value, then we can create such an equation
Z = (3000 Armour X) × (300 resistant Y), (X for increased Armour, Y for increased resistance, and is easy to see that both X and Y can be a positive value, a negative value, 0)
There are two pieces of equipment A and B, increased armor resistance (Xa, Ya) (Xb, Yb), there
ZA = (3000 Armour XA) × (300-resistant Ya)
Zb = (3000 the Armour XB) x (300-resistant Yb)
Revenue in order to know which equipment is better, Za-Zb, the result is greater than 0 is A equip, less than 0 B equipment. Can of course use the ratio method is visually, and then find the approximate re-calculation. The most simple way is a calculation to Kane a God-sent calculator on all clear.
Summary 10:1 theory is not simply with the "Armor: Resistance", but "(3000 Armor): (300 resistance), its purpose is to let everyone be able to buy the equipment when easier see that the relations between the armor and resistances of income. A lot of people because understanding the error will cause controversy. I hope this post can unlock the confusing for some people, at the same time, the wrong place I hope you will forgive me, be pointed out that, last I would like to thank you for reading.Cheap Diablo 3 gold
PS:
1, both Armor: Resistance "(3000 Armor): (300 resistance) are ultimately the same thing. Just Armor: Resistance "there will be errors in the calculation of revenue between armor and resistance.
2,10:1 the essence of the theory is: Y = (3000 Armour) × (300 resistant) if Armour resistance is a fixed value, then if and only if (Armour 3000) = 10 × ( 300 resistance) obtains its maximum value, that is (3000 Armour): (300 Resistance) = (Armor: resistance) = 10:1. Obtain a corollary, 1:00 resistant gains than 10 Armor (3000 Armor): (300 Resistance)> 10:1; When (3000 Armor): (300 Resistance ) <10:1, 10:00 Armor income than 1:00 resistant. Of course, this is just a general statement, because you each increase or decrease a little armor or resistance ratios are changing. Why they need a more precise formula, 10:1 is just a rough reference value.
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